Click "Choose Simulation File" and navigate to a GeoMessage XML file, such as the ones included in this repository. The 32-bit GeoMessage Simulator requires the 32-bit Visual C++ Redistributable, and the 64-bit GeoMessage Simulator requires the 64-bit Visual C++ Redistributable. The binary distribution for Windows requires Microsoft's Visual C++ Redistributable for Visual Studio 2012 or newer. If you don't want to build from source, a binary distribution is available. Note the requirement that the simulator and the client must be able to communicate over UDP for this to work. Alternatively, you could use Qt to develop a simple client app that receives UDP messages, maybe using QUdpSocket.
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